.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #37  
Old April 20th, 2004, 11:30 PM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: Clams overpowered?

Another interesting thing about Clams.

Can you name a Water nation that can't use Astral Pearls well?

Atlantis - Water, Astral
R'lyeh - Water, Astral
Base Pythium - Astral, Water
Mictlan - lots of stuff, Water, Astral
etc.

About the only one is Caelum, and it doesn't preclude a Pretender that can make Clams.

Part of the problem with Clams is that the output (pearls) are directly useful to those nations best able to make them. It's not just an indirect benefit.

As a counterexample, if the Clams made, say, Air gems, a lot fewer nations would profit from them. (Caelum would turn into a big winner, though.) Not suggesting a change to the product, just a look at the other influences.

To me, Astral Magic is overpowered, and Water Magic is underpowered, so it's not hard to see in the least why an item that converts Water Gems to Astral Pearls is considered overpowered.

Bayushi Tasogare
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.