
May 10th, 2004, 03:02 PM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
Posts: 274
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Re: Hitting things far away
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by WBL:
(And if 2 paths are required, and you just meet the reqs of one but have 3 more in the other, how does that work?)
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The path that is listed first determines the power and fatigue that will be used, unless one of the paths is blood, in which case blood magic skill is the determining factor. Fortunately, blood is always listed first in dual-path blood spells.
Basically, a dual path spell is a spell of the first path, that also requires you to have some level in the second path. Everything that depends on power level only counts power in the primary path.
Extra levels in the second path don't count for anything; gems of the second path can't be used to increase power or reduce fatigue; spells with Fire as their second path don't cost extra fatigue in the rain; etc.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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