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Old May 29th, 2004, 06:20 PM
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Pirateiam Pirateiam is offline
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Default Re: Can I get some cheese with that...

Well at first I wrote this long-winded statement about balance issues and play styles and then I realized something...
These debates and polls are worthless. How do you prove strategies are unbalanced based on games that you have won or lost, on a game that includes so many random variables (oh look my capital is neighboring the Crystal Citadel and the Council of sages!) and human diplomacy.
I think we have lost site on how and why to give feedback to the developers. This is a game and most of us play it to have fun. So lets give them ideas that can make the game more fun. I then trust in them to decide what is balanced and what adds to the flavor of the game. What they want to add to the game is up to them; it is after all their baby. After thinking about this I wonder whether I really want this game even more addictive?????? lol Heck yeah!

Hot topics:
1.) VQ - Well I use to be of the opinion that she was unbeatable, but after further review I think the problem lies in the overall balance of other Gods.

Fun solution: I love playing the obscure human Gods like the Alchemists and Druids, make them more of a viable choice - Higher dominion or specialty items that they already have that only they posses - Staff of Summoning: Druid, Alchemist Beaker: Alchemist (transforms all gems to gold)

2.) Castle Mania (really a raiding issue) - While I like the idea of making the temples burnable after one turn we must ask ourselves what would be more Fun!

Fun solution: Province defense should be based off of money (like normal) but also population and dominion. For instance would not you defend your home from invaders? It would be cool to see waves of militia and devout priests defending their homes from the undead waves. Those single SC's might think twice when they raid those 20,000 population provinces if they had to face 800+ high moral militia.

3.) Clam Hording - Simple solution I think is having the developers compare a similar item and decide if it is balanced accordingly. Example -
Fever Fetish - 5 Fire, 5 Nature, gives disease to owner, Clams - 10 water

Fun solution: Make water gems more precious aka a better use for them. If you look at the item list there are far fewer items that you can make using water gems.
Here are some of my crazy ideas - Staff of Rain - makes fire magic more difficult, Canteen of invigoration - +4 reinvigorate,

4.) Norfleet - (No personal attack meant whatsoever) Norfleet is simply one of the best Dominions II players. He simply plays for keeps using every advantage, ethical or unethical exploitive or not (all debatable) to win the game. If you have never faced this in your real lives you have lived a sheltered life. I for one think he brings a unique flavor to this community and have no problem playing against him. (since each time I learn something more after the loss )

Fun Solution: He should be made (forced by gun if need be) a beta tester. If there is anyone who has the time and insight to find problems within the game it would be him.

Question for Norfleet: What other strategy games have you played before Dom II. I am wondering if I have run into you on other Online strategy games - what was your alias on these games?
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