.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > After Action Reports
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old December 8th, 2005, 09:30 PM

WBWilder WBWilder is offline
Second Lieutenant
 
Join Date: Jun 2005
Location: Smyrna Ga.
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
WBWilder is on a distinguished road
Default Taking the Tip - Port Said, 1956 AAR -Weeble

I thought I would share this report-test result from one of the Wild Team on the "Taking the Tip" scenario recently posted at the Wargamer,Mr. Andrew Weaver. I found it very interesting and fun to read.

If you have played or are thinking about playing the scenario, Taking the Tip," this should be an enjoyable experience for you.

==============================

> Pregame:

> Venom's airstrike meets 40mm AAA, no visible results either way.
>
> Turn 1:
>
> Set SAS & FO ranges to 'zero'
>
> Advance towards airfield using grass as cover.
>
> Spot sentries at 9,14.
>
> I want to see more before I open fire, the SAS have full ammo loads.
>
> Put Venom cannon airstrikes to South and East of my (hoped-for) perimeter.
> (Actual air support also included Naval D.H. Sea Hawks and Westland
> Wyverns.)
>
> AI phase:
>
> B Platoon dropped ~1 hex in from N beach. Ammo at 7,4 and 13,4.
>
> C Platoon drop along dirt road. Ammo at 12,10 and 18,10. C2 takes 2 damage
> off MG at end of runway, pinned, but B4 destroys the MG in opfire.
>
> Both C-119 Boxcars take flak damage on exit. (Should be Handley-Page
> Hastings and/or Vickers Valettas {26 used to drop 3 Companies in first
> drop} - though I notice that SP's British OOB gives Blackburn Beverleys,
> {with a C-119 Boxcar icon!} for the date).
>
> Historically airdrop came in from NW. After drop, A Company went to NW of
> Airfield, B Coy to Port Said road, C Coy cleared airfield, HQ and Mortars on
> runway.
>
> Turn 2:
>
> Egyptian Airforce and airfield AAA had been virtually wiped out on the
> ground by 5 days of air attacks from RAF bases in Cyprus and RN Carriers.
> (Plus French and Israeli inputs of course.)
>
> Remove suppression on C2.
>
> L1 SAS eliminate sentries and a C-47, move to sentries position.
>
> Para sections are probably trying to work out what hell a SA-80 assault rife
> is? (it's IW precursor is approx 30 years from their future). Even the SLRs
> and GPMGs are anachronisms, were around at Enfield and under test, but not
> in general service. Photos of landing show late Stens and .303"s.
>
> Hmmn, I noted the term "limited ammo" but I didn't expect 3 or 4 shots!
> (With a TARDIS needed for resupply) :-D
>
> Continue destroying aircraft (total 3 C-47s and 2 MiGs) and 2 buses, (cheap
> quick smoke screen!) and move towards ammo containers.
>
> C3 into solitary building between barracks and HQ building
>
> Try to avoid sight lines to the only Bofors I know the position of (34,13).
>
> Put a RP strike on the Bofors.
>
> AI phase:
>
> A (different) Venom strafes the spotted Bofors to no effect.
>
> Turn 3:
>
> Take out Maintenance crew. C1 Pinned by sentries to South.
>
> Suppressive (Z) fire doesn't reveal them.
>
> Aha! South solitary building. C1's sniper rifle deals with that!
>
> B3 move to Barracks area, take 2 casualties in fire-fight.
>
> AI Phase:
>
> B3 find out they are in the Pilots crew room and are destroyed in melee?
>
> op-fire all around. Another maintenance crew retreats.
>
> Turn 4:
>
> Use MG fire to force pilots out of building.
>
> Spot another Senty in C-47 smoke near runway junction.
>
> Further damage the Southern Maintenace crew & rout them.
>
> C3 put a Satchel charge in the Commandant's HQ. "Just in case", also all
> photos show the building burning :-)
>
> AI Phase:
>
> Wave of Egyptian Security. "Pull!"
>
> Pin or back off them all in op-fire.
>
> Venom pins Bofors.
>
> Turn 5:
>
> Fairchild C-123? (see aircraft note above) runway was blocked with oil drums
> to prevent landings! Second lift with rest of 3 Para was parachuted in.
> Westland Whirlwind helos used for casevac.
>
> Destroy Sentries at runway junction.
>
> Continue damaging Egyptian Security.
>
> Take Northern objective and pop back into HQ.
>
> Unload Support Platoon & HQ at 16,13 and kill another sentry to the South.
>
> Attempt to strafe Bofors again (saving my bombs).
>
> AI Phase:
>
> Retreating Egyptians
>
> Turn 6:
>
> Get C-123 off-board at SE
>
> Covering fire, L0 to crew room.
>
> Spread out landed troops, routing Pilots and Security.
>
> Move into Egyptian fox-holes and tree-line to cover road from Gamil Bridge.
>
> Leave one mortar where it was and FO puts it on fox-hole spotted by strafers
> near Bofors at 33,15.
>
> Consolidate in hangars and pin MMG in tree-clump to East.
>
> AI Phase:
>
> Assorted op-fire.
>
> More routing Security.
>
> Egyptian MMG fires at Paras and causes one casualty to Engineers who were
> out of sight two hangars away???
>
> My opfire forces MMG back.
>
> Turn 7:
>
> Advance to E in the South.
>
> L0 destroys 2 Security and the Pilots as they move to building at 24,5
>
> A0 next to ammo at 18,10
>
> The mortars don't need it yet (and probably have enough)
>
> Mortar#2 put onto Sewage Farm (Might as well see if the [censored] hits the fan)
> :-)
>
> Section C3 stays in the HQ building, they are short on ammo for their
> "SA-80's" though.
>
> AI phase:
>
> Strafe Bofors, 2nd aircraft damaged by Bofors#2 near 31,20
>
> Turn 8:
>
> L0 to 25,8 rout MMG.
>
> C1 moves to tree-clump, gets fire from Shelter Bunker and Bofors #2 take 1
> casualty. Won't Rally.
>
> Bofors spotted at 32,19. Engineers advance, take 1 casualty and pop smoke.
>
> Move my #2 mortar ont Bofors#2.
>
> Hmmn, Venom Info doesn't give stats for 500lb bombs or RP-3s, only Hispano
> 20mm and 110lb bombs.
>
> Keep 1 fully armed Venom back.
>
> AI phase:
>
> 82mm mortars fire on me (luckily not setting off my ammo at 12,10). The
> second mortar would have trashed his (burning) C-47 line. Spot smoke of both
> firing positions.
>
> Suicidal M3 retakes objective and is hammered by L0, passengers killed,
>
> Patrol Boat! Wheres a Bazooka when you need one!
>
> More Bedfords near Shelter Bunker.
>
> My mortars don't seem to do any good.
>
> Turn 9:
>
> Retake North objective.
>
> Pin Motor troops around Bedfords. (Destroy 1 truck).
>
> Forget to move one hex at a time and C0 takes 2 damage from Shelter bunker
> as it tries to run down runway. Won't rally (and can't pop smoke), I expect
> to lose them before I can try again
>
> Adjust mortar fire and airstrikes (My FO is way out of position at West end
> of runway!!)
>
> AI Phase:
>
> B0 destroyed by secondary explosion 2 hexes away, as 82mm mortar destroys
> ammo container at 12,10
>
> C0 survives (unexpectedly)
>
> AMX-13 and a BTR-40! C3 will draw a Bazooka from Stores next time :-)
>
> Turn 10:
>
> Fix Bayonets!, Charge!!! Lose another engineer from D4, but destroy Motor
> troops & last Bedford, routed MMG and Shelter Bunker with pinning fire from
> North, flanking round (my) smoke and 'advance to contact', flanking to
> North and South clears my fire-arcs as Egyptian survivors of charge rout
> East.
>
> C3 wait and pray.
>
> Mortars and airstrikes re-targetted. (but my FO is pinned at the W end of
> the runway)
>
> Consider airstrike on either Patrol Boat or armour, will wait to see how AI
> phase plays out.
>
> AI Phase:
>
> C3 get blasted back into objective by AMX-13, BTR-40, and Infantry section.
>
> Apparently nil results with mortar fire, but his mortars didn't fire
> (probably re-targeting Bunker area).
>
> Air strikes cause 1 damage to Bofors crew with Bomb. Cannon useless(?).
>
> Bunker Crew surrenders.
>
> Turn 11:
>
> Destroy Bofors#2, fanout and put Bazooka and PIAT ranges to 1, I don't want
> to waste ammo on a poor op-fire shot.
>
> Usual arty and air corrections.
>
> AI Phase:
>
> His mortar fire seems to have moved to hangar/tree-clump area.
>
> C3 destroyed by AMX-13.
>
> L1 in South take 5 casualties off Egyptian Infantry he was in the middle of.
> Thats enemy two units I've stepped into without spotting.
>
> More Infantry 34 & 35,20
>
> Mortar spread as usual (though they do seem to pin enemy)
>
> Turn 12:
>
> D1 Engineers fire on unexpected enemy, who take 4 casualties and surrender
> to the (pinned) SAS section they ambushed.
>
> D1 take 1 casualty and are pinned in fire-fight with Infantry to East.
>
> L0 get to HQ building.
>
> Destroy another Infantry unit by Bofors#1, an MMG on the road and spot more
> infantry to the South.
>
> Try to set up armour ambush.
>
> AI phase:
>
> Busy phase! Assault on AMX-13 fails! Venom ignores target and strafes
> gunboat to no effect.
>
> Pin his Infantry or push them back.
>
> Turn 13:
>
> Destroy AMX-13 with second shot.
>
> Hold in North and wait to see if the BTR-40 is stupid. (though L0 should
> deal with it)
>
> Call arty with F0 and fine-tune with D0.
>
> His Mortars continue hammering the Shelter Bunker-Hangar area.
>
> My mortars seem ineffectual apart from a pinning 'short' on myself.
>
> Air strafes Patrol boat to no effect, then bombs retreating Infantry packed
> onto Western road junction. AA from boat misses second a/c.
>
> Turn 14:
>
> Immobilise BTR-40, pinned by it and Bofors#1. The return fire will hurt!
>
> Destroy Southern Infantry and remnants at crossroads. Pin Mortar @ 37,17
>
> Advance S & W.
>
> Regretting having my MGs at North centre and West of Airfield (plus B
> Platoon [-])
>
> Put a/c on small building @ 34,25 on Eastern edge of Lake Al Manzala. (It
> looks like a good target- WB are you getting predictable on where to put
> nasty surpises?)
>
> AI Phase:
>
> Good mortar fire from me, air strike ineffectual, no flak though?
>
> Turn 15:
>
> Take Southern Objective.
>
> Destroy immobilised BTR-40 & Crew and drive off infantry.(C1 now has more
> Grenades left than any other ammo) :-(
>
> Damage Mortar crews.
>
> Only getting small-arms fire from Bofors#1, something must have damaged it
> or else he had a small ammo load.
>
> Move L0 onto Northern objective and give them "Weapons Free".
>
> AI Phase:
>
> Mortars land well.
>
> Turn 16:
>
> Take out mortar, damage other one. Attack Bofors with C0 (avoiding middle
> objective so as not to end game(?)).
>
> AI phase:
>
> My mortars are now too close for comfort.
>
> Venoms ignore their target and strafe Patrol boat and force Southern mortar
> to retreat.
>
> Turn 17:
>
> Venoms have pissed me off as Egyptian HQ was sitting in the target building
> they ignored, and causes 1 casualty to D1. I did call you right WB!
>
> Destroy Bofors crew and take final objective. I think the mortars have got
> away to the map edge, but that HQ pinned anyone who could deal with them!
>
> AI Phase:
>
> Doesn't end for once? More hidden enemy???
>
> Mortar Eastern Beach & map-edge.
>
> Egyptian HQ still a pain.
>
> Turn 18:
>
> Pinned Infantry on beach spotted @ 37,11
>
> His mortars finished off.
>
> D0 lose 1 man in fire-fight with enemy HQ.
>
> AI Phase:
>
> Endex.
>
> Men: 44/191
>
> Arty: 0/4
>
> Soft Veh: 1/9
>
> APC: 0/2
>
> AFV: 0/2
>
> Air: 0/0
>
> Helo: 0/0
>
> GB/Egypt: 2867/147
>
> Pinned HQ and one-man Infantry unit only enemy survivors apart from
> untouched Patrol Boat.
>
> Glad to see it ended as his AMX-13s would have given me problems on turn 20!
>
> DV
>
> ================================================== =========
__________________

Wild Bill Wilder
Independent Game Consultant
Scenario Designer
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.