Re: GalCiv2 Expansion
It's a double-edge sword. There are some players that enjoy the chance to micromanage everything and would complain if they couldn't - and others who don't want to do micromanage but feel stuck with it in the SE series. For those that don't like the depth - there are plenty of ways to automate most of the turn-to-turn items. However, with the AI/Ministers lacking in development, it's not as good as it could be. Hopefully with SE:V, the scripting capabilities will be utilized and adept AI modders provide us with some excellent ministers.
Anyway, I don't think either game really needs to be compared to each other. The simple fact is that the more we support the genre, the more gaming options we'll have in the future.
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