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Old December 20th, 2006, 04:39 PM
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Default Re: StarFire TC

Another update with my expansion of the system hex. I found out that if you want to keep the map looking “right” (as opposed to box-ish) you need to make the width 130% the height. Naturally that means more real-estate to play with when making out systems. My final testing came out with a 62x48 map and 984 radius from center. So I came to about the same map size as Fyron but for aesthetic reasons. As noted before the slow FPS seems to have of been related to another issue which was fixed by one the patches between his testing and mine (v1.20). That is 18% of the SF system map, I should be able to include most all planets but a few of the larger systems will be put on a diet. Fair compromise in my book for now, I will decide what I want to do when I get to that point as I do have a few ideas bouncing around. One thing at a time!

I think I am getting everyone confused, my bad. I have datalink, what I meant to say is that don’t have all the version in canon because there is no similar SE5 ability. The big thing is the blind spot and firing arcs, neither one SE5 has and that was really what later generations of Datalink were for overcoming. Also gunboats are way to easy and I can make them like did the SBMHAWK Pods or even the Pinnace which was a for-runner of the gunboat line. The difference is the Pinnace couldn’t deliver the punch of a small ship and that is way to powerful for such a small and cheap ship to be able to accomplish. A squadron sure, but the early gunboat could take out destroyers one on one with the right weapons load. And as I said I haven’t looked to see how they have been adjusted since those early days.
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