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Old December 29th, 2006, 05:58 PM
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Default Insanity...

...appears to cause the random choice of orders subject to certain rules.

Insane commanders will not move. They will not cast spells, start the construction or destruction of buildings, forge items, pillage provinces, reorganize troops, take gear from the lab (hmm, there's an idea), or change their squads' orders. I have never seen them hunt for blood slaves, and that may be barred as that costs unrest. They will not attack, unless they were sneaking in enemy territory and adopt a non-stealthy order.

They may research or site search (even if completely ignorant of magic), preach, defend, patrol, or become prophet (regardless of previous prophetizing). They may enter magic sites.
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