.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old February 16th, 2007, 05:34 PM

BaronvonBeer BaronvonBeer is offline
Private
 
Join Date: Jan 2005
Posts: 38
Thanks: 0
Thanked 0 Times in 0 Posts
BaronvonBeer is on a distinguished road
Default Mines & deployment zone

Just a couple quickies:

Is there a way to make the AI deploy mines in the editor, using auto deploy? I have tried (side is defending w/ points to place them) using auto deploy, but doesn't appear to do the mines.

Understand if they don't by design (saving a scenario designer the hassle of removing them with one false mouse click. ) Just doing random campaign deployment/force structure edits and was hoping to get mines on the map without viewing AI deployment.

Second, deployment zone. I know in SP 3 this could be edited, is it possible in WinSPXXX? Wanted to get the defending AI (same purpose as above) to be able to set up farther forward than the usual ~% of a map side allowed. Don't recall ever seeing the ability to do this, but just wanted to make sure.

Thanks for any feedback.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.