Re: SE 4: Disabling Splash Screens?
Will said:
"Nothing wrong with using C++ Win32/COM."
By nothing, I assume you mean everything. Its a horrible mess.
"In fact, you can do all the features you listed for your modlauncher with that "decade old" technology."
Never implied you couldn't. It would just involve a lot of headaches dealing with the win32 API.
"As a bonus, it doesn't require users to download a 280MB VM framework (and that's just the x86 version!"
Uhh... Its a 22.4 MB download. Where do you see downloading 280 MB??
"Takes less memory, too."
14 MB instead of 5 MB ram. Oh noes. If 11 MB of ram is a real concern when you are playing SE4, you have some serious hardware issues.
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