Real world Maps and GIS?
Sparked by the pangaea thread.
Anyone ever try using GIS/CAD 3D for mapmaking?
Would extruding the contours into 2.5D (not really 3D) play well? I'm assuming not since we can't rotate the map. Maybe little not-true-to-scale mountains?
How are province borders made? Hand drawn or is there a program that will chop it up into X provinces such as RanDom by Ballbarian?
Wonder how hard it would be to incorporate just a map rotate function, even with keeping everything else 2D.
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