Re: Magic Path Booster Guide
Ok, another revision to the guide.
EDIT 1-18-2008
Added Ice Devils and Arch Devils to the guide
Added Heliophagus to the guide
Added Awaken Treelord back into the guide (due to blood random)
Added Jade Mask back into the guide due to a general strategy that uses it
Added specifics of Ether Gate, Lamia Queen, and Spectre randoms
Added Construction levels for the items
General revisions based on feedback
Hopefully the guide hasn't strayed too far from a "newbie" reference. It's good to know about Tartarians and Demon Lords, but that's not really going to help a player diversify his magic at a point in the game where it matters.
Also, items like the Robe of the Magi, Sword of Many Colors and Staff of Elemental Mastery are not "easy" path boosters. Most nations won't have access to a mage capable of forging those items without a lot of effort or pretender design so it's really more of an advanced strategy in my opinion. But if you guys disagree I can try to squeeze them in there somewhere. And of course thanks for the comments and assistance in making the guide.
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