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  #1  
Old September 25th, 2008, 06:22 AM
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Edi Edi is offline
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Default Re: Magic Path Booster Guide

Quote:
Originally Posted by MartialDoctor View Post
Wanted to bump this threat. I haven't played in about 6 months and was looking for this... took me a while to find it so I felt a bump was needed.
This thread is linked from the Strategy Index and for a good reason.
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  #2  
Old September 25th, 2008, 07:15 AM
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MartialDoctor MartialDoctor is offline
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Default Re: Magic Path Booster Guide

Quote:
Originally Posted by Edi View Post
Quote:
Originally Posted by MartialDoctor View Post
Wanted to bump this threat. I haven't played in about 6 months and was looking for this... took me a while to find it so I felt a bump was needed.
This thread is linked from the Strategy Index and for a good reason.
Aha! This is good to know
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Old March 6th, 2010, 04:15 PM
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Default Re: Magic Path Booster Guide

If I were to stay true to the goals of the guide, I would only include:

1. Items that boost holy
2. Ways to boost holy. Basically make a prophet, and the hall of fame trick.
3. Spells from other paths that "diversify" your holy path. Meaning that the summon produces a unit with a holy level higher than you could normally get. This limits it to H3 and H4 units, because H2 is available to basically every nation, and there are no holy spells above level 4. But those spells usually require ridiculous levels in the traditional paths. I mean is anyone going to get a blood 9 caster to diversify into H4? Seems a little extreme.

I think if the guide had a holy section then it would have to be different from the other sections, but I still want it to be primarily about path diversification. Jade Knife use might fall out of scope of the guide, as would enumerating national holy spells. Maybe include all summons that produce mage/priests would be in scope though. Or do you think the holy section should be expanded into a general "How to use Holy magic" guide? I would need help with what topics to include other than what was already posted.
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