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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old February 5th, 2008, 02:14 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Conceptual Balance Mod 1.2

Cool Dr P. I didn't think such command arua's were possible. These would add a lot of interest to the game.

For other ideas:
-Hydra Tamers can offer poison resitance to nearby troops
-Pangae type commanders and barabarians could have some sort of autobeserk capabilities to nearby troops. (Though this would be a problem because you couldn't turn it off.)
- Some of the poorer mage commanders, like witch doctors and the LA atlantis ones, could have some sort of special aura. There unit decriptions make them sound like they would be in the front lines with the troops.

The idea of aura's is cool, but may be taking things a bit too far.
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