Re: vengeance of the dead, how it works with 1000+
For the sake of suggesting a solution that could work now with less awkward re-coding, I'll throw this into the mix.
Have the dead that appear be units called Vengeful Spirits. Have 6 varieties, with sizez from 1 to 6. The different sizes would represent different numbers of kille (graphics for the larger units would need to show a sort of monster formed from congealed spirits). Say Size-1 = 1 kill, size-2 = 5, 3=10, 4=25, 5=50, 6=100. The larger spirits make up relatively small proportions of the whole force - i.e. for 500 kills you might get 1 of size 6, 3 size 5, 4 size 4, 5 size 3, 10 size 2 and the rest size 1.
Bigger spirits would have better stats, with the size 6 units being able to make an SC slightly nervous. Give them all Morale 30, which I think means they won't autorout before turn 50.
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