Re: Conceptual Balance Mod 1.21 (feedback)
I had forgotten the generic master enslave got a boost, you are probably right it could go back to normal, I think it was a holdover from dom2 where there were less items to break through MR.
The other enslave spells I'm more skeptical about. I have yet to see them cast in base or CB, and in any case undead and magic beings tend to dominate the late game.
I would not be apposed to tweaking rain of stones, however I don't think it is possible to make air shield negate if it does not already, and defense negates is a bit too similar to earthquake.
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