Quote:
Originally Posted by NTJedi
Your last statement of "This is fantasy, so even bad reasons can be logical" is clear you don't care to hold or create a stronger realistic fantasy. Also your posts show you have a tunnel vision view on paralysis.
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Realistic fantasy? Seriously?
This is an abstract fantasy game. Arguments like "and then the defending god completes the long ritual and summons the souls of the people and smites the invaders" to "and then the local barbarian tribes rally and kill the invaders before the battle spills into the village" are perfectly viable reasons for the turn limit.
I personally don't care too much because only the pro-SC crowd makes a fuss over the turn limit, and their arguments are never more complex than "I'd like stronger SCs because I use SCs a lot and it hurts my feelings when they aren't unbeatable."
And yes, I have tunnel vision on Paralysis. I have yet to see one logical reason based on strategy or even "good and fun play", so my evaluation remains unchanged.
Just one real argument would make me take it under consideration.
If you want to discuss changes to the spell for your games, I suggest you make a thread in the Modding section because as long as people are logically discussing the pros and cons of Paralyze and attempting to sway the devs, I will continue to point out flaws in other people's arguments as I wish to preserve the integrity of one of the best games I've ever played.