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But what about if I have an infatry squad and I don't want them wasting their RPG or bazoola rounds on other infantry? And I still want to be able to blast a tank when it comes close.
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Dont know never realy crops up as they tend to save last few shots, if the squads still active when they use it in 3rd or 4th slot then I am happy for them to. In rare instances I may switch it off especially if my armour is out gunned. Same goes with engineers sometimes but this is more because I have had some big disasters with splash causing friendly fire so if he has several freindly adjacent units I might warrant the situation does not need it. The one weapon I switch off regulary are long range flame units as limited shots & pretty devastaing so only let them defend with what they need & then switch on to route vissible enemy including tanks. Seriously nasty weapon.