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Old March 7th, 2009, 02:49 PM
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Default Re: Wasting High Explosive Anti Tank Rounds

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But what about if I have an infatry squad and I don't want them wasting their RPG or bazoola rounds on other infantry? And I still want to be able to blast a tank when it comes close.
Dont know never realy crops up as they tend to save last few shots, if the squads still active when they use it in 3rd or 4th slot then I am happy for them to. In rare instances I may switch it off especially if my armour is out gunned. Same goes with engineers sometimes but this is more because I have had some big disasters with splash causing friendly fire so if he has several freindly adjacent units I might warrant the situation does not need it. The one weapon I switch off regulary are long range flame units as limited shots & pretty devastaing so only let them defend with what they need & then switch on to route vissible enemy including tanks. Seriously nasty weapon.
 

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