Necromancy revamping proposal
I dont know if this would fit better here (as a mechanic alteration proposal/pipedream) or in the modifications forum (as I think it's pretty moddable).
It goes as follows:
- Improve dead bodies-amethyst conversion system (as in the raven feast one. The problem is that Raven feast is extremedly inefficient and requires high paths for little gain). In fact, possibly make Raven feast an affordable death-path-only spell.
- Raise the gem cost of rituals in general (barring, perhaps, the most basic ones). High level rituals/summons should get the cost dramatically risen, and some of them be nerfed a bit as well
The idea is to make Death magic a different path from the others, just as blood magic is, but only to an extent; you can play relying on natural gem sources to fuel your spells, but sooner or later you´ll need to supply your gem intake by dead body conversion. But sooner or latter you´ll find yourself wanting for even more gems (IE: for tartarians), or both for gems and to generate huge soulless armies, and suddenly the idea of massacring your own provinces to get more corpses to fuel your spells will begin seem more and more tempting...
You've got to admit, it would be thematic for certain. It isn't like blood magic, which requires sacrifices by default to be fueled, but it nonetheless can turn wicked with ease....
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