.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old March 15th, 2009, 10:54 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Necromancy revamping proposal

Quote:
Originally Posted by Poopsi View Post
whereas the better death summons (AKA: tartarians) would likely require massacring a good chunk of the population to drive them, thus requiring you to kill a lot of people beforehand, one way or the other.
It's Blood magic for Communists.


"Are they virgins?"
"Doesn't matter."
"Excellent."
Reply With Quote
  #12  
Old March 15th, 2009, 11:43 PM

rtyffg rtyffg is offline
Corporal
 
Join Date: Dec 2007
Posts: 66
Thanks: 2
Thanked 2 Times in 2 Posts
rtyffg is on a distinguished road
Default Re: Necromancy revamping proposal

Just some throughts - cannot simular death-generating effet be implemented with death death gems-generating summon, which kill population (maybe with disease or like). Something immobile, and needing to eat (so it dies, when population is lost).
Reply With Quote
  #13  
Old March 16th, 2009, 12:41 AM
Poopsi's Avatar

Poopsi Poopsi is offline
Sergeant
 
Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
Poopsi is an unknown quantity at this point
Default Re: Necromancy revamping proposal

The "cannibal" tag doesn't affect unit survival after all population's eaten, AFAIK. :/
Reply With Quote
  #14  
Old March 16th, 2009, 04:19 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Necromancy revamping proposal

No, but it could still die of normal starvation when the population had gone. Yeah, that would work I think.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #15  
Old March 16th, 2009, 04:53 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Necromancy revamping proposal

Commanders don't get diseased from starvation, units can't generate gems. Sorry.
Reply With Quote
  #16  
Old March 16th, 2009, 05:12 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Necromancy revamping proposal

Ahhh, good point.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #17  
Old March 16th, 2009, 06:50 AM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Necromancy revamping proposal

Hmm, maybe add a second spell effect like plague to the death summons?
Reply With Quote
  #18  
Old March 16th, 2009, 12:56 PM

rtyffg rtyffg is offline
Corporal
 
Join Date: Dec 2007
Posts: 66
Thanks: 2
Thanked 2 Times in 2 Posts
rtyffg is on a distinguished road
Default Re: Necromancy revamping proposal

Quote:
Originally Posted by Endoperez View Post
Commanders don't get diseased from starvation, units can't generate gems. Sorry.
What about alive commander with plague carrier tag? If it could make itself diseased that would make it short-lived(as well as setting oldage to 1), and still kill populatin due to plague. - Tried it, population does die like fleas, but commanders are still unaffected (and death of unit by oldage is too slow).

Last edited by rtyffg; March 16th, 2009 at 01:16 PM..
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.