Quote:
Originally Posted by Ziploc
Whilst I don't feel sorry for the AI as it will, in cold blood, slaughter your best units if given half a chance (bye bye Jagdpanzer IV and 105mm Howitzer Stug to US 57mm ATG and Bazooka respectively), however I do feel sorry for it's digital soldiers and wish the AI would encourage them to spread out a bit more!
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There may be some validity to what you say, but I have the gut feeling there isn't. Nonetheless, we usually don't take a platoon of units and protect the most experienced anymore than the others, this partly has to do with the platoon having better results if the best unit is in there fighting, and usually the lesser units aren't too far away in experience anyway, unless we're in the habit of losing untis left and right.
So the only way you could be correct about the AI gunning for the most experienced units, could be a simple matter of observation. I can't tell you for sure this is the case, with anything that follows. Firstly, I think you can always check, like with your own units, just what each unit costs the enemy. If you can (instead of the cost being based on 70exp as in the encyclopedia) see the costs updated to it's current experience for enemy units, then that is the way the AI would know which is the best you have in value. I doubt, however, that even if the AI can see such a thing, that they would program it to do that.