Quote:
Originally Posted by quantum_mechani
A coward's answer! Do not shame your team further by refusing.
Speaking of cowardly tricks, I have another bone to pick with you. Nowhere in the settings was it mentioned rare events, this is effectively a 240 (!) point disadvantage for a nation such as mine with luck 3.
Even worse though, is what it means about last game. Assuming that it was in effect then too, I'd cite it as one of the top reasons for the vets getting taken out. My entire build there was built around the income from luck, at the time I thought I had somehow just gotten phenomenally unlucky. So instead of events I had to rely on handouts from the rest of the team since my other scales were so bad, draining everyone. Additionally as I recall Ermor and Mictlan took luck as well, this proved especially deadly to Mictlan. Just imagine what one 1000-2000 gold event would have changed in the first few turns, a huge hydra army from the start.
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Excuses, excuses. Yeah, that was why your team lost. Come now.
A minor oversight. It slipped my mind, didn't want to bore everyone with every little detail. I usually choose it in SP games as it cuts down on some of the annoyances and extra turn messages. But as stated it helps and hinders both teams. I assure you twas not intentional. I also didn't mention HOF entries. I'll remember to state it next time though. Works out good for me though, as I usually take some misfortune. Lucikly Ermor's augurs help to counteract the misfortune scales.