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Old June 1st, 2009, 01:11 AM

chrispedersen chrispedersen is offline
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Default Re: Random New Questions

In an MP game there is a lot of discussion about the critical factors.

Generally it was thought that diplomacy trumped knowledge of the game.

After that there are a lot of important factors.

In the early game, a fast start is *hugely* important. Gold has some importance.

By the end of the game, gold is almost of no import - but gems and research - are.

A construction 20, or a conjuration 20 site - is essentially worth 5-10 gems per turn.

So those sites are nice: The sites that make me take notice however are the sites that allow me to fill a gap I don't have: So for example summoning moon mages / priests. Enchantresses. These let me cast a path I don't have.

And con-50 sites, etc are just simply too good to be true. Those sites can make or break the game by themselves.
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