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  #1  
Old June 1st, 2009, 10:37 AM

thejeff thejeff is offline
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Default Re: Random New Questions

Amonchaked: Did you test that with a magic phase attack? Teleport, Send Horror or the like?
Those do come before movement, even between friendly provinces.

Agema: I believe the morale recovery only happens for units that aren't in melee. At the very least it doesn't seem to happen to units surrounding an SC with a fear aura.
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Old June 1st, 2009, 10:50 AM
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Amonchakad Amonchakad is offline
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Default Re: Random New Questions

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Originally Posted by thejeff View Post
Amonchaked: Did you test that with a magic phase attack? Teleport, Send Horror or the like?
Those do come before movement, even between friendly provinces.

Agema: I believe the morale recovery only happens for units that aren't in melee. At the very least it doesn't seem to happen to units surrounding an SC with a fear aura.
Just did.As all magic attacks happen before the movement phase, any movement who passes through a province that was conquered by the enemy in the magic phase will be canceled(the units will just stay in the province where they were the last turn).
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Old June 1st, 2009, 12:01 PM

Arcturas Arcturas is offline
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Default Re: Random New Questions

Amonchakad: My limited understanding is that enemy dominion with good scales affects you based on the specific scale. So luck -> misfortune, i.e. if I have 2 black candles in a luck 2 province I will experience more bad events. I get this mostly from Baalz' guide to one of the 'heims.

Magic/Drain seem like they're a little finicky. For instance, I currently have an enarie (normally 6 RP, 7 RP with 1 star) in enemy dom 5 with magic 3. It's still 7 RP, so I know it's not getting the RP bonus from magic. It, however, has a -1 MR. I don't know if Magic 3 gives all units -1 MR (drain gives + MR, no?), so it may be that in enemy dominion you get all negative effects of the scales, but not positive effects.

I am pretty sure the heat/cold scales work the same all the time. Order/turmoil and productivity/sloth I don't know at all.

Movement and Battles:

I think it works in turn order. First, all magic. So the ritual spells like teleport & remote summoning go off, triggering battles if necessary. Second, friendly movement (movement to/from friendly territories). Then you move to/from enemy provinces.

I don't know how it works if there are armies moving into each other, or in a triangle. For instance, 3 provinces A-B-C, where all 3 are connected to each other, with 3 different countries moving armies simultaneously. Naively I assume it's simple UnitID order, presumably with the same sort order as the magic phase. Magic phase is resolved either ascending or descending by UnitID, chosen randomly each turn.

I think an army cannot move if it has engaged in a battle during the movement phase. So if you move into my army's province, my army stays put after the battle even if I gave it orders to advance. That's why sometimes if you issue move orders to attack a province, your army can remain pinned down by an enemy army.

I do not know if magic phase battles prevent armies from moving.
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Old June 1st, 2009, 06:41 PM

Ironhawk Ironhawk is offline
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Default Re: Random New Questions

Quote:
Originally Posted by Amonchakad View Post
Just did.As all magic attacks happen before the movement phase, any movement who passes through a province that was conquered by the enemy in the magic phase will be canceled(the units will just stay in the province where they were the last turn).
I dont believe this. I tested this myself early on in dom3 and found that magical attacks which break the route of a normal moving army do NOT effect thier final movement. Havent heard about this being patched (or the developers even caring)?

EDIT: Actually I've now been assured that it has in fact changed, tho not listed in the changelog. Disregard this post.

Last edited by Ironhawk; June 1st, 2009 at 06:50 PM..
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