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					Originally Posted by  TwoBits
					 
				 
				I presume you mean using them to delay the breach in the fortress walls, because after they're breached, they'll all quit once a single enemy scout sticks his head in the gate. 
			
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 Nobody forbids you to break siege. Enemy can't prevent this with scout.
	Quote:
	
	
		
			
				
					Originally Posted by  TwoBits
					 
				 
				Intercepting thugs/raiders?  What characteristics make them useful against those enemies?  The net of the net-and-trident guy? 
			
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 Actually flailed ones with perhabs few gladiators with a net. Gladiators with flails have good straight and 2 atacks, they possibly can overwhelm some PD killers or even poorly equiped pretenders in early game. Sometimes your opponent just can't avoid the fight.