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				 Re: MA TC Fortune Teller Unit Ability 
 Due to the bug in the way random magic paths are determined, and by my own tests of fortune telling I came to the conclusion that fortune telling was additive.
 One of the gods gives a 2/3 chance of negating bad events.  clone him via mod, stick two in a province.. auto run for 30 turns.
 
 If you ever get a bad event (you won't) it will be proof its per unit checks...
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