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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old February 10th, 2010, 07:03 AM

LDiCesare LDiCesare is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by kianduatha View Post
Quote:
Originally Posted by 13lackGu4rd View Post
seems like a lot of players are complaining about the OPness of Ashdod and to a lesser extent Hinnom and Gath. perhaps the next CBM update(whenever that will be) could address some of the issues which make the Hinnom line nations so OP in MP?
To a fairly great degree, those issues have been addressed--fairly massive price increases for their recruitable thug chassis(most notably so you can't purchase an Adon 1st turn) takes away some of their early momentum. Also the inclusion of the Hero's Blade gives an excellent counter to low numbers of elite giants.

How many MP games have even been played with Ashdod since 1.6 came out?
I don't think hero's blade does anything to counter Adonim. Last time I looked at a giant (admitedly a Hinnom one), I just decided that hero's blade wasn't worth it because I had noone who had a chance of surviving one blow from the giant, so he wouldn't ever hit him. Humans have a hard time against such giants. The gold increase reduces the number of adonim, but just look at a zamzummite, and you'll realise adonim are not the only issue with Ashdod. First time I met zamzummites, I thought they were capital only because they are so good. Nope.
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