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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old February 9th, 2010, 07:44 PM

13lackGu4rd 13lackGu4rd is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by kianduatha View Post
Quote:
Originally Posted by 13lackGu4rd View Post
seems like a lot of players are complaining about the OPness of Ashdod and to a lesser extent Hinnom and Gath. perhaps the next CBM update(whenever that will be) could address some of the issues which make the Hinnom line nations so OP in MP?
To a fairly great degree, those issues have been addressed--fairly massive price increases for their recruitable thug chassis(most notably so you can't purchase an Adon 1st turn) takes away some of their early momentum. Also the inclusion of the Hero's Blade gives an excellent counter to low numbers of elite giants.
those counters you mentioned seem rather irrelevant Imho as they clearly don't address the issues fully.

Quote:
How many MP games have even been played with Ashdod since 1.6 came out?
and this is precisely the problem, in too many MA and even single age games Ashdod is just banned, almost as much as LA Ermor/R'lyeh...
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