Quote:
Originally Posted by BigDaddy
They already have 2 commanders that aren't mages that are plenty good to hire. The Serpent Catphract (maybe the assassin should be riding a powerful serpent that continues to fight to the death after its rider dies! You lose the unit but almost always win the fight). The Emerald Lord and the Serpent Lord are awesome units. They are quite possibly THE best mounted and infantry human commanders* in the game. They both have mad stats and the Emerald Lord's are silly high. With equipment he's 15(base 15)/17(base 14!) att/def. He has 15hp, 13str, and 17 protection. That's freakin outrageous.
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You know what else is outrageous? The emerald lord's encumbrance. If he has to fight for more than 3 rounds in melee, he is begging to be killed due to crits. You can't use this guy as a thug without giving him gear to try to compensate for the insane encumbrance. And, of course, you have to give up hiring a mage to hire this guy who is functionally no better than a normal emerald guard (unkitted).
Burnsaber - Sounds good
I'm not sure that theurgs need to cost more if you're making them weaker, but I'm pretty ambivalent on that issue. So they'll keep battle vestals as their sacred?