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Originally Posted by Soyweiser
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Originally Posted by Gandalf Parker
Not a problem. Thats what the Dom3Minions server is for. It is specifically NOT menu driven in order to try and get people to challenge me with "can we get this" ideas.
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I have a challenge. Create a menu driven system.
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You mean something like this?
http://www.dom3minions.com/lab/MakeGame.htm
You can search and see that was one of the original ones. Even before LLamaServer existed. In fact it was one of the example scripts given to LLama when he first started the conversation about a server.
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But seriously, "try to win" scenario's sound fun.
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Something with a goal would probably be best.
I did a Dom2 scenario called "D.A.R.E (Deadly Atlantis Rlyeh Emor alliance)" which challenged all the players to ally and take out a heavily fortified and boosted AI alliance. Ermor was down in a corner on a large island surrounded by water. Atlantis and Rlyeh had the watery moat ocean surrounding it. They were all allied not to attack each other. And they had multiple castles, extra magic sites, extra starting armies. Not to mention designed pretenders and logical scales. The 3 of them owned that entire corner of the map. The 3 pretenders were "Siblings who have decided to stack the search for a new Pantokrator by teaming up until everyone else was gone."
Such scenarios are no longer downloadable/playable in Dom3 the way they were in Dom2. But they can be run on a server. And it would be easy to "see" the goal being reached. Such as taking the main castle of Ermor in the game log.