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Old September 5th, 2002, 04:44 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Currently the 'Design Type' field is set as 'Any'
AFAIK, design types would correspond to the AI_DesignCreation.txt files. Although you could probably put in any vehicle type there (useful for modders who create unique formations for their race), it would probably be best to stick to the default types. Also, the game seems to accept comma-delimited lists of types (see Dark Wing formation in TDM-modpack for example). Maybe a list box with toggle-able items would work here.
Quote:
P.S.S. Any VB programers know if VB has a limit of the number of controls you can have in an app?
According to VB6 Professional Edition, limits are:
- 32,000 unique identifiers (anything named)
- no limit on objects in a project
- non-graphical controls (all but label, line, image, and shape) limited by available system resources
- 254 control names per form
- control array indexes 0 through 32767 (counts as a single control name)
- 25 levels of nested controls (frames in frames in frames...)

The biggest hurdle seems to be the control names per form, unless you like piling everything into control arrays with lots of Select Case statements.

[ September 05, 2002, 03:51: Message edited by: Krsqk ]
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