 
			
				March 2nd, 2003, 05:11 PM
			
			
			
		  
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				Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
			 
             
			
		
		
		
		
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				Originally posted by Captain Kwok: 
I don't usually use the modder for components, but when I use it for systemtypes - I usually end up getting an error that causes the 'physical type' box not to display and therefore I can't add any more entries.  It sticks at whatever object # it occurs at and is still present after closing the program and restarting. 
			
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 Hmm just got this myself.  Is definately a memory thing which means it's gonna be a pain to fix.       
 
Edit:  Just did a litle more testing and it would seen the memory pigishness of the program is just in the System Types screen.  In the test I ran running the prorgram dropped my free resources from 57% - 46%.  Viewing most things changed this slightly but viewing System Types droped it to 6% then 2%    
  
 [ March 02, 2003, 15:21: Message edited by: DavidG ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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