Quote:
Originally Posted by SpaceViking21
Of course, all diplomacy in Dominions 3 is a farce. We're just busting Man because he's only giving the barest lip service to a coherent casus belli and (to me at least) sounds like he's putting lipstick on a landgrab rather than putting together a reasonable foreign policy.
To put it another way, everyone in Dominions 3 is after one thing. To win. Therefore, the worst possible thing you can do is make it look like you're going for the win now. You want to dress up your intentions and slowly work until you can't be stopped any more, rather than put all your chips on the table and make yourself the guy to beat. Had Man stuck to one gun (Limiting me or the stability of Ermor), any diplomacy myself or Tien tried would be our word vs theirs, at least as far as trying to start a bigger war. However, using both makes him seem duplicitous, like he's already decided what he's going to do and now he's just putting a dress on it for a night on the town, especially when the results of both actions are basically the same (taking my land on the island, or taking my land on the island and going further). It's hard to make yourself seem trustworthy when your actions aren't consistent with your words, and are instead consistent with the ultimate goal.
tl;dr version: Diplomacy in this game is ultimately a joke, but not playing the game at all, or playing it badly can be viewed as a threat.
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I like this diplomatic hassle.
And I have to say I admire how well TC plays that game of diplomacy and how he can talk a blue sky green. I'd never be able to do it on that level, even in my own language.
As for my bad diplomacy: It gave me all I wanted: options. This turn I had all options for this game on my table, and it was my decision, which of them to chose.
Morla will probably tell you about my choice soon
One more thing: For me there is one thing much more important than victory, and that is: having fun! Sometimes even fun as defined in another great game:
Fun