Questions about unit firing filters
A scenario designer with the extended (CD) version of WinSPMBT can set the unit firing filter (engagement ranges and armor MIN/MAX) for a scenario they're creating.
I'm assuming (and we all know what assumptions get you) this information is just lost/ignored if a player without the extended (CD) version plays the scenario.
Yes? No?
I've done some testing and can't seem to definitely confirm that firing filter data is/is not carried over from one scenario to the next in a campaign for CORE units.
Sometimes it appears to, others not.
The question is: Is it suppose to carry over or is it merely a fluke that it sometimes does?
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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