Re: Playtesters Wanted
Thanks wulfir.
Yeah, the sheer number of tanks is suppose to give the player a mild heart attack. Most of the previous scenarios will be infantry based or line of march ambush/harassment ones where the goal is keeping those high value units safe and getting them from one end of the map to the other (one place I miss the SPWW2 victory exit hexes).
The USMC is a real TO&E MEU. While not even remotely an armored assault force themselves, they can deal with one fairly well.
Yeah, the whole intent is if the player lost too much in the previous scenarios this one may be near impossible. But as I said I needed to see if someone with an intact CORE that didn't know exactly what the Iraqi's were sending, when, and where could deal with them. Of course by this time the CORE will also be veteran units so that will help make up for previous losses somewhat, depending on what they lost.
From what you say it sounds like the Iraqi's never got to your main defensive positions? If so I need to tweak. Some are suppose to be able to make it that far.
I'll check on those Iraqi mech formations that didn't move, if it was broken morale I'd say no problem, but their waypoints may have a glitch.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Last edited by Suhiir; January 29th, 2012 at 12:33 PM..
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