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Old February 1st, 2012, 11:22 AM

Kobal2 Kobal2 is offline
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Default Re: Ulm: Order of the Black Rose v0.301b

Quote:
Originally Posted by Squirrelloid View Post
-Even spamming something simple like Enslave Mind or Soul Slay will overcome Ulmish MR, however slowly.
I don't think this is really realistic. Never mind the "only kill one dude each time" aspect, which kinda matters when their dudes kill dozens of yours at a time with Iron Darts/Blizzard ; but the baseline ulmish dude has MR12 (meaning you're already going to fail 1 times out of 2), and in any big battle it's a given that Ulm will use their battlefield-wide MR boost on top of that. It's not even that hard to research. That's 18 baseline, 19 in dominion. Yeah, you go ahead and Enslave Mind, dude, I'm sure those 3% chance to turn a single guy are going to turn the battle right around.
MR resist spells are just wasted on Rose Ulm, period. Spamming and hoping it sticks works statistically on lone SCs, but it's preposterous to suggest them as a workable solution on armies of 100+ guys at once.

That would be one point where I reckon the mod is a bit OP, TBH. Either give them high nat MR, or give them easy ways to boost normal MR, but compounding the two just shuts down like 80% of offensive sorcery magic.

Also, I find that whole "well, if they're at research level 6 you should have more than that/fight them with tons of high level summons" bit of yours just silly.
Either their level 6 spells are balanced with other level 6 spells, or they're unbalanced. Either their level 3 spells are in line with other level 3 spells, or they're unbalanced. You don't get to make a pair of level 3 spells as good and easier to cast as a level 8 one with the rationale that "no but it's OK because really we'll get it at the same time guys !".

Ulm doesn't have such a particularly horrible research rate either, I don't even know why you seem to be operating on this assumption :
* it's filthy stinking rich from O3/P3 which the latest CBM made even more lucrative than ever. You're probably going to throw G3 in there as well, because why not. Its troops are relatively cheap, superbly cost-efficient and you won't have all that many of them anyway, certainly you don't need many to expand. So Ulm should have little trouble matching Man for architecture - it's trivially easy to have 3 castles either up or in construction by the end of year 1. Most other nations are happy when they get 2, and many also need to have temples in theirs while yours can wait.
* it has a forge bonus to make lightless lanterns by the cartload, and construction is one of their priorities anyhow
* it doesn't need mage slots for expansion and
* it doesn't even need to divert that many mages from research for early or even midgame wars: One mage to drop the MR boost, one to drop the armour boost, maybe one back home to summon steel standards, you're good to go. Can the opposition hope to match or circumvent your force multiplication with just two mages of their own in the field ? At these rex levels ? Not bloody likely.

Hell, in the Heroes of Slight & Tragic game you're in the upper middle of the pack research-wise, gaining faster than the other slowpokes, and you've been stuck with only 2 forts for most of the game ! (not to mention busy conquering one and a half of your neighbours)
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