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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old February 3rd, 2012, 09:51 AM

Mightypeon Mightypeon is offline
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Default Re: Ulm: Order of the Black Rose v0.301b

The luck guy is definitly working for me, my guys turn a bit green and get luck in the attribute list.
I would be a bit in favor of replacing the really strong buffs by a bit more minor buffs that still could make sense. This would also encourage to thugs these commanders out, as their main use would no longer be the onbattlespell.
Rush of Strength comes to mind for example, as would Fanatism.
So, as a sweeping solution: Reduce costs for both of the Knights, make the cheaper one autocast rush of Strength, and the more expensive/higher research one autocast relief. Other options could be quickness (which would further encourage using them as thugs, as you would have to place them fairly frontally).

I actually dont neccessarily think that Gaias Blessing as on battlespell is overpowered in itself, it would propably be good for dominions if more nations had access to it. Especially the "Might" nations. Rose Ulm to an extent reduce the Dominions Paradigm that "Magic always wins" to "Magic usually wins", which is not neccesarily bad in my opinion.
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Old February 3rd, 2012, 12:20 PM

Kobal2 Kobal2 is offline
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Default Re: Ulm: Order of the Black Rose v0.301b

Quote:
Originally Posted by Mightypeon View Post
The luck guy is definitly working for me, my guys turn a bit green and get luck in the attribute list.
Might be a bug specific to the Heroes of Slight & Tragic mod then (the compilation mod used in the game discussed earlier ITT)
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