A Sweet VICTORY by SUMMERTIME - PBW GAME
Starting resources: 100000
Starting planets: 5
Home planet value: Good
Score display: Own
Technology level: Low
Racial points: 3000
Quadrant type: Surprise
Quadrant size: Surprise
Event frequency: High
Event severity: Medium
Technology cost: Medium
Victory conditions: Last Man Standing /Last Alliance ( Max 3 )standing
Maximum units: Max
Maximum ships: Max
Computer players: None
Computer difficulty: High
Computer player bonus: High
Neutral empires: No
Other game settings: Custom Map. With Equal Starting points. The Game Admin ( Me ) will not play only create and make sure the game runs to the bitter end.
There will be no APB , PPB , MB , DUC , and there will be no Resupply Tech tree as well... So no Quantum Reactors..
Banned Traits : Ancient Race , Temporal Tech.
Turns will be set to auto 36 until there are six players left. Then we will decide what the lenghts of the turn will be.
This game will be designed for quick contact between empires.
This will be a RP game when using communications in game. If it is not incharacter please use the OCC tag.
Outside game communication may only occur after initial contact.
Game will Start either when there are 20 players or on Jan 5th 2003.
[ December 04, 2002, 04:03: Message edited by: tesco samoa ]
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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