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Old January 24th, 2001, 01:06 AM
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Daynarr Daynarr is offline
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Default Re: A thought on killing planets

quote:
Originally posted by Barnacle Bill:
3) Radioactivity could be tracked separately as a planet charactoristic. "Conditions" would refer to climate. The "habitability" or some such would be equal to conditions minus radioactivity, and would be the actual number used to determine population growth (I still think that domed populations should act as if conditions are 0, the actual conditions being applicable only to those who can breath the atmosphere, and atmosphere converters reducing the conditions to 0 as they approach the actual change in atmosphere). If radioactivity is >100 the planet is still uninhabitable until deconned per #2. There would be a decon facility which could reduce radioactivity on a planet which is still habitable. I recommend against creating any racial trait that lets you live on radiated planets, as people with that trait would just nuke ever planet until it glows.


Well, I have a suggestion how to do this. If a planet has sustained a certain amount of damage it will become radioactive. Radioactive means that the planet will have new attribute 'radioactive' just like 'blockaded' is and that all population on it will die. Also, it will stay radioactive for a certain amount of years (depending on total amount of damage taken) until the radiation in atmosphere (and surface) drops to acceptable levels by natural means. Colonizing that planet will be possible but only by building domes (even if you could breath the atmosphere) because the domes would provide you with protection from radiation. When the radiation drops, the population will leave domes and the planet can be used like normal colony (if you can breathe the atmosphere, of course). Of course, the time needed for radiation to decrease to acceptable levels is very long so some anti-radiation facilities and ship components could be used to speed it up. The races with higher Environmental Resistance could be able to use radiated planet sooner (that would make THIS trait worth something).

[This message has been edited by Daynarr (edited 23 January 2001).]
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