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Old December 22nd, 2002, 12:24 AM
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Default Re: "Gamey" tactics like "Rock, none" races

Quote:
Originally posted by geoschmo:
quote:
Originally posted by PvK:
Well, my objections to the moon training are mainly that 1) It makes no sense, and 2) it prevents me from modding an absolute limit of 1% per turn maximum rate, which I want for Proportions mod.
I understand your objections, and don't disagree it's gamey and should be fixed. I wouldn't even try to make the point that 20% training isn't tremendous, almost a requirement at some points in the game. The only point I was trying to make was simply that the 4 turns you save getting to the 20% isn't all that critical in most circumstances.

I agree. It's not a big balance problem. It's mainly annoying. It is a valuable thing to do if it's allowed, it tends to reduce the interesting need to spend time and maintenance resources training a fleet, and it doesn't make any sense and smacks of munchkinism. So, I'm simply saying I'd be well pleased to see it fixed, and I'd usually prefer to have a house rule in games I play to not do it. That's all. No big deal. I'm only posting repeatedly because some people said they didn't understand why it made no sense, etc.

Quote:
As far as your desire to mod that 1% maximum, why not eliminate the sector training facilities and allow all races access to the system training facility the psychic races have in the stock game. IMHO it makes more sense for training to be system wide anyway, and you can limit those to one per system effective.
Good idea, although I kind of like the difference, and the need to sit in a particular sector while training, mainly because it's an interesting tradeoff during play (to move to a more tactical position, or two train up). So I think I'll just mention that I recommend players not use the exploit (if they're playing Proportions, presumably they are wanting more realism, and will be happy to comply), and hope it eventually gets patched out.

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