December 26th, 2002, 08:44 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: "Gamey" tactics like "Rock, none" races
Originally posted by Graeme Dice:
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Quote:
The game should not be perfectly balanced, because then it becomes nothing more than a paper/rock/scissors matchup. That reduces all strategic decisions to the point where your ability as a player no longer matters. All that matters is that you play the game, because every decision is just as good as every other decision.
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No.
Rock/Paper/Scissors is IMO a really bad term to express the idea that every tactic should have some sort of counter-tactic. I say this because Rock/Paper/Scissors is so pointless that IMO I almost wouldn't even call it a game. It's only about trying to intuit your opponent's pattern. It seems like this term is causing some real confusion, because here for instance you are equating "balance" with the pointlessness of rock/paper/scissors.
At its best, SE4 is about offering an extremely wide range of options, and a logic for how they interact. Players are free to develop interesting and novel strategies, and then to meet, observe, and try to counteract enemy strategies in ways that make sense. The more options available, the more they make sense, and are useful and viable, the more interesting the game. When some options tend to be the best in all circumstances, or some options are almost always inferior, the game becomes less interesting.
PvK
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