
February 7th, 2003, 02:04 AM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: Mod idea: Repair pods
SJ said:
Quote:
Repair ability fully stacks, so there shouldn't be a problem here.
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Cool. I was worried that a simple game-mechanic was going to ruin what seems like a great idea.
Next issue would be balance. Something like this could make repairing large ships extremely cheap, which is fine if that's the effect you're going for. But in a mod like P&N small armor pieces could be repaired so quickly as to unbalance the game. My suggestion would be to bump up the cost and/or move them up the tech tree.
Hey! How'd I wind up being devil's advocate? 
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This is the 21st century, right? Then where the hell is my flying car?
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