Re: Seekers ability to hit a target.
NOW I can't believe that you guys LIKE that seekers always hit -- regardless of target ship size, initial distance, ECM level, or environment (nebula or storm). As far as PD goes, it is not a guaranteed defense, it has to be researched, and is a waste unless the enemy happens to be using seekers or fighters. And even though missiles are heavy, they do tons of damage, much more than anything else at the beginning of a game with low starting tech.
HELLOOOO PEOPLE! The simple, complete solution to the so-called "missile dance" problem is to enable their to-hit probabilities. No wonder the AI has problems!
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Give me a scenario editor, or give me death! Pretty please???
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