Re: Seekers ability to hit a target.
How I would improve seekers:
1) Better to-hit probability than direct fire, but not 100%.
2) To-hit probability would decrease as seeker moved, simulating effect of countermeasures.
3) They would move as soon as they were fired.
4) They would go after "opportunity targets" once they had traveled half their range, if the alternative were within their movement allotment and the primary target were not. Would also go after "opportunity targets" if the primary target were destroyed.
5) Would ramp up their speed faster than current research tree does.
6) Offensive bonuses, like sensors, would affect to-hit probability during the first movement. After that, the seeker would be on its own.
7) Defensive bonuses, like ECM and small size, would affect to-hit probability of seekers.
Maybe some of these improvements (like perhaps 3, 4, and 6 above) would come about due to research. Really, I'd love to see seekers be customizable, like troops and fighters, but that's just a dream for now.
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