Originally posted by Baron Munchausen: Don't make up your mind too quickly. Not only has the general public only just begun to use it, but we don't know how much QS can do with patches. They have already stated that they will be adding the ability to retrofit ships in the patch(es). I'm still hoping they will make major additions like space monsters. And of couse they can tweak the UI and the AI in various ways to make it more usable.
And also remember that much of the configuration data is in external, editable files. Who knows what people might be able to do with that.
MOO3 is moddable? At least it has that going for it.
You mean to tell me that they cut one of the best features of MOO from MOO3? No monsters? This saddens me. It can't require too much effort to code them in (just specialized Versions of the code functions that already exist for ships), so that can't be the reason they were cut.
[ February 27, 2003, 17:44: Message edited by: Imperator Fyron ]