June 18th, 2003, 04:59 AM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
Posts: 252
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Re: Weapons, engines and mods, Oh my!
Quote:
Originally posted by Ed Kolis:
How would those "ion generators" be any different from the current engines, then?
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They would take up more space, cost more, and use more supplies for the larger ships. So, bigger ships would still have the advantage of using the larger weapon mounts, but would not have all the extra room they presently have left over after installing the same six engines that the escorts use (to get the same speed!). In other words, the number of weapons on each type of ship would be more equal (though their power would be greater on the big ships, which is as it should be), and fleets might be more diverse (not all DN's).
Fyron, from your description of Adamant, it sounds like you've already got something like this working.
PvK, that's a fascinating idea about the crew quarters, bridge and life support. Crew quarters could be modded to include life support (can't really have crew without it), and the life support could be changed to the engine widget.
Perhaps one of these days I'll give in to my temptation and dig into the data files...
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