January 31st, 2003, 09:50 PM
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Sergeant
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Join Date: Jan 2003
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Re: Fleeing from battle -- how?
Quote:
Originally posted by Perrin:
If the planet does not have any ships in orbit you can change the fleet strategy to Don't get hurt. This will blockade a planet because when combat occurs when you move into the sector you ships will run for the corners. They will not get in range of planetary defenses. After that first battle the planet will be blockaded.
This has worked for me in PBW.
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I am playing my first simultaneous game in SP mode to leard the quirks, to see if I might be interested in PBW. I am trying to set up a surrender with one of the AIs. I have been able to blockade one of his planets, but it also has WPs on the surface. these will have have to be destroyed before I can make the demand. i have tried numerous things, and all have proved difficult to implement, and a majority of the time the planet gets glassed. I am thinking the "easiest" way is going to be to design a specific ship only for blockading, and a specific ship for planet capture/defense destruction.
I know some of the players here love it, but personally, I can't stand simultaneous games. Not yet anyway. I really miss the tactical combat. IMO, that is half the fun of the game. However, that rant is for another thread.
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