.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #33  
Old February 18th, 2003, 06:30 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Things in SEIV I never knew about....

Quote:
Originally posted by geoschmo:
quote:
Originally posted by dogscoff:
How about if you built a "tunnel" of fake minefields, so there is only one path available from the warp point to the resupply depot? It seems like overkill but if you ever wanted to reach other parts of the system you could manually override the aVersion to minefields.
That's exactly what I was trying to do. The blue route lines were stopping though once I got to a certain point off of the ideal path. However, it may actually take the path I am wanting it to, it just might not be able to display it with the route lines.
I have been using this for a while and it is better to place the minefields such that you "herd" the ships rather than make a tunnel. Just put enough minefileds so that the AI will go where you want. Example, if your planet R has a resupply facility and there are warp points (W) on the top and bottom of the sytem, place a few minefield markers (M) like this:

________________W

______________MMMMRMMMM

____________________W

The AI will go thru the R instead of going around. No need to get more complex.

Slick.
__________________
Slick.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:00 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.