still a newbie, but I can understand your frustration. I wouldn't call it gamey or cheating, but a limited competition. In explaination..
I like race designs that have an unmatched construction ability. I have worked on one for SP that is quite impressive, and I have done it without using the temporal race ability. If I add that, it will be even more awsome. However, I have to take defiencies in other areas. That is part of the balance of it.
I know you can find out what bonus abilities a ship has, and what race abilities a race has by looking in the right spot. If a frontal assualt has proved difficult at best, perhaps you should concentrate on their weaknesses. If they chose to have reduced happiness to make that 130% A&D, then make a bunch of kamikaze radiation bombers, heavy on the armor. Every strength of that magnitude, has an equal weakness somewhere. you just have to learn to exploit those. If a race has undefeatable ships, then attack other parts of the empire. Kinda hard to support those ships with no frigging minerals.
I have other ideas on how to deal with
ubercombat but I am not going to tip my hand just yet.
Edit in: I got blitzed with IM Messages and lost my train of thought here.
What I mean by a "limited game" is things like a super-construction race is probably useless. So the challange is limited to developing a race that can deal with kill or be killed strategies and settings.
[ February 01, 2003, 16:09: Message edited by: couslee ]