Re: Ramming Damage
The default values in settings.txt favor the target, not the rammer.
I think the main reason for this, and for making ramming warheads expensive and not very powerful is balance, and the fact that the ramming mechanic isn't very realistic or fair. Since the current mechanic makes it pretty easy to ram even faster ships (or drones or even FIGHTERS), ramming has to be disadvantaged some other way, or it will become a better strategy to build lots of ram ships than to invest in real weapons and sensors and stuff.
IMO, reducing the damage from ramming is a hack solution, but I also think it is far better than letting ram ships dominate. Ideally, the ramming mechanic would actually make sense. It wouldn't be automatically successful, and would be impossible or nearly impossible to ram faster or more maneuverable targets, especially fighters.
PvK
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