Re: Capturing planets, a question of practicality.
Like I said, there are lots of other things that affect happiness. I believe that the happiness.txt applies to all empires, but is overridden by any race specific AI_XXX.txt files. I should have mentioned that. Yes, some AI's have different defaults depending on their demenor.
One other thing I do is put 5% into happiness when setting up a race. Not sure how effective it is, but I also had one of my first games go rioting all over the place and I didn't know what to do. Been adding 5% ever since and that's pretty cheap. Initially you just want to prevent planets from rioting, but if you develop a system that gets your own planets to jubiliant and keeps your planets with alien population from rioting (or also gets them to jubiliant), you will see tremendous benefits to production and construction rates. The percentages can be seen in settings.txt.
Another thing is that when you ferry population around in transports to the right-breathing planets, the population in the transport has a happiness level. I am not sure if it stays locked in from the point they are loaded into the transport or if they can change happiness when on the transport. I haven't tested this, but I have heard that if you take some rioting population onto a transport for a few turns, they stop rioting. Maybe that's an urban myth. Anyone know the truth about this?
Slick.
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Slick.
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